Tales of Mana Zeldu Catacombs Zeldu Not Enough Swords

Bird Attack!

Posted By
Ninja
05.09
2012

For the past week or so there's been random crap all over my car's side mirrors (spit looking stuff, berry juices), so I decided to record it and found out it's a bird doing it...

Guess it's time to cover them with plastic bags for a while!

Recorded with a potato.

Game Downloader Update

Posted By
Ninja
05.08
2012

There's a new version for the PhatRobit Game Downloader!

Added a new play feature that allows you to run the games directly from the updater, so you don't have to go looking for the game exe files! Another step towards making it noob friendly.

Tales of Mana Update

Posted By
Ninja
05.03
2012

Rabites!

Added some basic enemy functionality and map hosting. As of this build there's a crap ton of rabites (fills every tile possible, 268 total!) in the Inn (starting) map to test enemy codes. It also tests how well the game runs with that many enemies roaming around. It does slow down slightly but it's still playable, which is pretty cool!

Still can't attack, but that's going to come very soon.

Tales of Mana Update

Posted By
Ninja
05.02
2012

Just a small update!

- Added some code to help hide lags for user movement
- - Players will "slide" to their correct position now instead of magically teleporting there). This does cause some issues that may be fixed later however. Players will slide from their last known position to their current known position, so if their last known position is 100 feet away from their current position, you'll see them slide really fast across the map to get there.

- Added more map information
- - Can now direct players to the correct spawn points when going through doors
- - Added nfo for map type / map music

- Your current map / last known spawn point is now being saved per character

Tales of Mana Update

Posted By
Ninja
05.01
2012

Added a foreground layer and you can enter into other maps now. It no longer crashes when you get disconnected either. You can push J to enter combat (takes your weapon out) and when you run (K) you leave combat. You can't swing your weapon yet unfortunately.

I'll probably work on adding chat and more tiles / maps now, and sooner or later I'll get around to adding enemies / combat!